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At the present time, Tachyon and its scene description grammar are extremely
primitive, this will be remedied as time passes. For now I'm going to
skip the "Intro to Raytracing" and related things that should probably
go here, I'll put them in later. This document is currently designed
to serve the needs of sophisticated users. If you have suggestions, I'll
be glad to get to them.
Until this document is finished, the best way to learn how Tachyon works is to examine some of the sample scenes that I've included
in the Tachyon distribution. Although they are all very simple, each of
the scenes tries to show something slightly different Tachyoncan do.
Since Tachyon is rapidly changing to accomodate new rendering primitives and
speed optimizations, the scene description language is likely to change
to some degree as well. The scene desciption language used is extremely
simple.
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johns@megapixel.com