The following samples and layers are hosted on the LunarG VulkanSamples GitHub repository.
Many of these samples will be included as binaries in the LunarG Vulkan SDK. In order to obtain the LunarG Vulkan SDK, please visit our
LunarXChange host.
For more information on Khronos, Vulkan, or SPIR-V, visit: https://www.khronos.org.
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For those who have only heard of Vulkan, and not yet written a Vulkan graphics application, the following Vulkan samples represent a basic progression towards your first rendered 3D image using the Vulkan API. When possible, functionality from previous steps is abstracted using utility calls to allow you to view just the code necessary for the current step.
Step | Sample Name | Description | Primary Functions |
---|---|---|---|
1 | 01-init_instance | Create and destroy a Vulkan instance |
vkCreateInstance, vkDestroyInstance |
2 | 02-enumerate_devices | Enumerate physical devices | vkEnumeratePhysicalDevices |
3 | 03-init_device | Create and destroy a Vulkan device |
vkCreateDevice, vkDestroyDevice |
4 | 04-init_command_buffer | Create a Vulkan Command buffer |
vkCreateCommandPool, vkDestroyCommandPool, vkAllocateCommandBuffers, vkFreeCommandBuffers |
5 | 05-init_swapchain | Init a Vulkan Swapchain |
PFN_vkCreateSwapchainKHR, PFN_vkDestroySwapchainKHR, PFN_vkGetSwapchainImagesKHR, PFN_vkAcquireNextImageKHR, vkGetDeviceQueue, vkCreateImageView, vkDestroyImageView |
6 | 06-init_depth_buffer | Create a Vulkan Depth buffer |
vkAllocateMemory, vkBindImageMemory, vkFreeMemory, vkDestroyImageView |
7 | 07-init_uniform_buffer | Create a Vulkan Uniform buffer |
vkCreateBuffer, vkGetBufferMemoryRequirements, vkAllocateMemory, vkMapMemory, vkUnmapMemory, vkBindBufferMemory, vkDestroyBuffer |
8 | 08-init_pipeline_layout | Create Descriptor Layout and Pipeline Layout |
vkCreateDescriptorSetLayout, vkDestroyDescriptorSetLayout, vkCreatePipelineLayout, vkDestroyPipelineLayout |
9 | 09-init_descriptor_set | Allocate, setup, and destroy a Vulkan Descriptor Set |
vkCreateDescriptorPool, vkAllocateDescriptorSets, vkUpdateDescriptorSets, vkDestroyDescriptorPool |
10 | 10-init_render_pass | Initialize a Vulkan Render pass |
vkCreateRenderPass, vkDestroyRenderPass |
11 | 11-init_shaders |
Initialize Vertex and Fragment Shaders. NOTE: This example converts shaders from GLSL into SPIR-V using GLSLang |
vkCreateShaderModule, vkDestroyShaderModule |
12 | 12-init_frame_buffers | Initialize the Vulkan Framebuffer |
vkCreateFramebuffer, vkDestroyFramebuffer |
13 | 13-init_vertex_buffer | Create a Vulkan Vertex buffer | vkCmdBindVertexBuffers |
14 | 14-init_pipeline | Create a Vulkan Graphics Pipeline |
vkCreatePipelineCache, vkDestroyPipelineCache, vkCreateGraphicsPipelines, vkDestroyPipeline |
15 | 15-draw_cube | Draw a 3D cube using Vulkan |
PFN_vkQueuePresentKHR, vkCmdBeginRenderPass, vkCmdEndRenderPass, vkCmdDraw, vkQueueSubmit, vkCmdPipelineBarrier, vkCreateSemaphore, vkDestroySemaphore, vkCreateFence, vkDestroyFence vkWaitForFences |
16 | 16-vulkan_1_1 | Start using Vulkan 1.1 |
vkEnumerateInstanceVersion, vkCreateInstance, vkGetPhysicalDeviceProperties |
These are additional LunarG created samples which build upon the above ones to provide
more coverage beyond basic rendering.
LunarG is interested in sharing your samples with the SDK. If you are interested in providing a sample for the Vulkan SDK, refer to the README-controb.md file found with the Vulkan Sample source. All contributed samples must be released under a BSD-style license.
The following are additional Vulkan Demos and Layers included in the LunarG Vulkan SDK.
Name | Layer Image | Contributor | Description | Vulkan Version |
---|---|---|---|---|
overlay |
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Overlays text on the current application. | 1.0 |
|