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# qsound.h

This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.

    /****************************************************************************
    ** $Id: qt/src/kernel/qsound.h   2.3.0   edited 2001-01-26 $
    **
    ** Definition of QSound class and QAuServer internal class
    **
    ** Created : 000117
    **
    ** Copyright (C) 1999-2000 Trolltech AS.  All rights reserved.
    **
    ** This file is part of the kernel module of the Qt GUI Toolkit.
    **
    ** This file may be distributed under the terms of the Q Public License
    ** as defined by Trolltech AS of Norway and appearing in the file
    ** LICENSE.QPL included in the packaging of this file.
    **
    ** This file may be distributed and/or modified under the terms of the
    ** GNU General Public License version 2 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.GPL included in the
    ** packaging of this file.
    **
    ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
    ** licenses may use this file in accordance with the Qt Commercial License
    ** Agreement provided with the Software.
    **
    ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
    ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
    **
    ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
    **   information about Qt Commercial License Agreements.
    ** See http://www.trolltech.com/qpl/ for QPL licensing information.
    ** See http://www.trolltech.com/gpl/ for GPL licensing information.
    **
    ** Contact info@trolltech.com if any conditions of this licensing are
    ** not clear to you.
    **
    **********************************************************************/
    #ifndef QSOUND_H
    #define QSOUND_H

    #ifndef QT_H
    #include "qobject.h"
    #endif // QT_H

    #ifndef QT_NO_SOUND

    class QSoundData;
    class QAuServer;
    class QAuBucket;

    class Q_EXPORT QSound : public QObject {
        Q_OBJECT
    public:
        static bool available();
        static void play(const QString& filename);

        QSound(const QString& filename, QObject* parent=0, const char* name=0);
        ~QSound();

    public slots:
        void play();

    private:
        QSoundData* d;
    };

    /*
      QAuServer is an INTERNAL class.  If you wish to provide support for
      additional audio servers, you can make a subclass of QAuServer to do
      so, HOWEVER, your class may need to be re-engineered to some degree
      with each new Qt release, including minor releases.

      QAuBucket is whatever you want.
    */
    class QAuServer : public QObject {
        Q_OBJECT

    public:
        QAuServer(QObject* parent, const char* name);
        ~QAuServer();

        virtual void play(const QString& filename);
        virtual void play(QAuBucket* id)=0;
        virtual QAuBucket* newBucket(const QString& filename)=0;
        virtual void deleteBucket(QAuBucket* id)=0;
        virtual bool okay()=0;
    };

    #endif // QT_NO_SOUND

    #endif