105 int slice_start,
int slice_end,
int jobnr);
110 static const char *
const var_names[] = {
"X",
"Y",
"W",
"H",
"A",
"B",
"PLANE",
"P",
NULL };
153 #define OFFSET(x) offsetof(XFadeContext, x)
154 #define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
210 #define CUSTOM_TRANSITION(name, type, div) \
211 static void custom##name##_transition(AVFilterContext *ctx, \
212 const AVFrame *a, const AVFrame *b, AVFrame *out, \
214 int slice_start, int slice_end, int jobnr) \
216 XFadeContext *s = ctx->priv; \
217 const int height = slice_end - slice_start; \
219 double values[VAR_VARS_NB]; \
220 values[VAR_W] = out->width; \
221 values[VAR_H] = out->height; \
222 values[VAR_PROGRESS] = progress; \
224 for (int p = 0; p < s->nb_planes; p++) { \
225 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
226 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
227 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
229 values[VAR_PLANE] = p; \
231 for (int y = 0; y < height; y++) { \
232 values[VAR_Y] = slice_start + y; \
233 for (int x = 0; x < out->width; x++) { \
235 values[VAR_A] = xf0[x]; \
236 values[VAR_B] = xf1[x]; \
237 dst[x] = av_expr_eval(s->e, values, s); \
240 dst += out->linesize[p] / div; \
241 xf0 += a->linesize[p] / div; \
242 xf1 += b->linesize[p] / div; \
250 static inline
float mix(
float a,
float b,
float mix)
260 static inline float smoothstep(
float edge0,
float edge1,
float x)
264 t =
av_clipf((x - edge0) / (edge1 - edge0), 0.f, 1.f);
266 return t * t * (3.f - 2.f * t);
269 #define FADE_TRANSITION(name, type, div) \
270 static void fade##name##_transition(AVFilterContext *ctx, \
271 const AVFrame *a, const AVFrame *b, AVFrame *out, \
273 int slice_start, int slice_end, int jobnr) \
275 XFadeContext *s = ctx->priv; \
276 const int height = slice_end - slice_start; \
278 for (int p = 0; p < s->nb_planes; p++) { \
279 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
280 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
281 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
283 for (int y = 0; y < height; y++) { \
284 for (int x = 0; x < out->width; x++) { \
285 dst[x] = mix(xf0[x], xf1[x], progress); \
288 dst += out->linesize[p] / div; \
289 xf0 += a->linesize[p] / div; \
290 xf1 += b->linesize[p] / div; \
298 #define WIPELEFT_TRANSITION(name, type, div) \
299 static void wipeleft##name##_transition(AVFilterContext *ctx, \
300 const AVFrame *a, const AVFrame *b, AVFrame *out, \
302 int slice_start, int slice_end, int jobnr) \
304 XFadeContext *s = ctx->priv; \
305 const int height = slice_end - slice_start; \
306 const int z = out->width * progress; \
308 for (int p = 0; p < s->nb_planes; p++) { \
309 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
310 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
311 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
313 for (int y = 0; y < height; y++) { \
314 for (int x = 0; x < out->width; x++) { \
315 dst[x] = x > z ? xf1[x] : xf0[x]; \
318 dst += out->linesize[p] / div; \
319 xf0 += a->linesize[p] / div; \
320 xf1 += b->linesize[p] / div; \
328 #define WIPERIGHT_TRANSITION(name, type, div) \
329 static void wiperight##name##_transition(AVFilterContext *ctx, \
330 const AVFrame *a, const AVFrame *b, AVFrame *out, \
332 int slice_start, int slice_end, int jobnr) \
334 XFadeContext *s = ctx->priv; \
335 const int height = slice_end - slice_start; \
336 const int z = out->width * (1.f - progress); \
338 for (int p = 0; p < s->nb_planes; p++) { \
339 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
340 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
341 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
343 for (int y = 0; y < height; y++) { \
344 for (int x = 0; x < out->width; x++) { \
345 dst[x] = x > z ? xf0[x] : xf1[x]; \
348 dst += out->linesize[p] / div; \
349 xf0 += a->linesize[p] / div; \
350 xf1 += b->linesize[p] / div; \
358 #define WIPEUP_TRANSITION(name, type, div) \
359 static void wipeup##name##_transition(AVFilterContext *ctx, \
360 const AVFrame *a, const AVFrame *b, AVFrame *out, \
362 int slice_start, int slice_end, int jobnr) \
364 XFadeContext *s = ctx->priv; \
365 const int height = slice_end - slice_start; \
366 const int z = out->height * progress; \
368 for (int p = 0; p < s->nb_planes; p++) { \
369 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
370 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
371 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
373 for (int y = 0; y < height; y++) { \
374 for (int x = 0; x < out->width; x++) { \
375 dst[x] = slice_start + y > z ? xf1[x] : xf0[x]; \
378 dst += out->linesize[p] / div; \
379 xf0 += a->linesize[p] / div; \
380 xf1 += b->linesize[p] / div; \
388 #define WIPEDOWN_TRANSITION(name, type, div) \
389 static void wipedown##name##_transition(AVFilterContext *ctx, \
390 const AVFrame *a, const AVFrame *b, AVFrame *out, \
392 int slice_start, int slice_end, int jobnr) \
394 XFadeContext *s = ctx->priv; \
395 const int height = slice_end - slice_start; \
396 const int z = out->height * (1.f - progress); \
398 for (int p = 0; p < s->nb_planes; p++) { \
399 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
400 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
401 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
403 for (int y = 0; y < height; y++) { \
404 for (int x = 0; x < out->width; x++) { \
405 dst[x] = slice_start + y > z ? xf0[x] : xf1[x]; \
408 dst += out->linesize[p] / div; \
409 xf0 += a->linesize[p] / div; \
410 xf1 += b->linesize[p] / div; \
418 #define SLIDELEFT_TRANSITION(name, type, div) \
419 static void slideleft##name##_transition(AVFilterContext *ctx, \
420 const AVFrame *a, const AVFrame *b, AVFrame *out, \
422 int slice_start, int slice_end, int jobnr) \
424 XFadeContext *s = ctx->priv; \
425 const int height = slice_end - slice_start; \
426 const int width = out->width; \
427 const int z = -progress * width; \
429 for (int p = 0; p < s->nb_planes; p++) { \
430 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
431 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
432 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
434 for (int y = 0; y < height; y++) { \
435 for (int x = 0; x < width; x++) { \
436 const int zx = z + x; \
437 const int zz = zx % width + width * (zx < 0); \
438 dst[x] = (zx > 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
441 dst += out->linesize[p] / div; \
442 xf0 += a->linesize[p] / div; \
443 xf1 += b->linesize[p] / div; \
451 #define SLIDERIGHT_TRANSITION(name, type, div) \
452 static void slideright##name##_transition(AVFilterContext *ctx, \
453 const AVFrame *a, const AVFrame *b, AVFrame *out, \
455 int slice_start, int slice_end, int jobnr) \
457 XFadeContext *s = ctx->priv; \
458 const int height = slice_end - slice_start; \
459 const int width = out->width; \
460 const int z = progress * width; \
462 for (int p = 0; p < s->nb_planes; p++) { \
463 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
464 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
465 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
467 for (int y = 0; y < height; y++) { \
468 for (int x = 0; x < out->width; x++) { \
469 const int zx = z + x; \
470 const int zz = zx % width + width * (zx < 0); \
471 dst[x] = (zx > 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
474 dst += out->linesize[p] / div; \
475 xf0 += a->linesize[p] / div; \
476 xf1 += b->linesize[p] / div; \
484 #define SLIDEUP_TRANSITION(name, type, div) \
485 static void slideup##name##_transition(AVFilterContext *ctx, \
486 const AVFrame *a, const AVFrame *b, AVFrame *out, \
488 int slice_start, int slice_end, int jobnr) \
490 XFadeContext *s = ctx->priv; \
491 const int height = out->height; \
492 const int z = -progress * height; \
494 for (int p = 0; p < s->nb_planes; p++) { \
495 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
497 for (int y = slice_start; y < slice_end; y++) { \
498 const int zy = z + y; \
499 const int zz = zy % height + height * (zy < 0); \
500 const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
501 const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
503 for (int x = 0; x < out->width; x++) { \
504 dst[x] = (zy > 0) && (zy < height) ? xf1[x] : xf0[x]; \
507 dst += out->linesize[p] / div; \
515 #define SLIDEDOWN_TRANSITION(name, type, div) \
516 static void slidedown##name##_transition(AVFilterContext *ctx, \
517 const AVFrame *a, const AVFrame *b, AVFrame *out, \
519 int slice_start, int slice_end, int jobnr) \
521 XFadeContext *s = ctx->priv; \
522 const int height = out->height; \
523 const int z = progress * height; \
525 for (int p = 0; p < s->nb_planes; p++) { \
526 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
528 for (int y = slice_start; y < slice_end; y++) { \
529 const int zy = z + y; \
530 const int zz = zy % height + height * (zy < 0); \
531 const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
532 const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
534 for (int x = 0; x < out->width; x++) { \
535 dst[x] = (zy > 0) && (zy < height) ? xf1[x] : xf0[x]; \
538 dst += out->linesize[p] / div; \
546 #define CIRCLECROP_TRANSITION(name, type, div) \
547 static void circlecrop##name##_transition(AVFilterContext *ctx, \
548 const AVFrame *a, const AVFrame *b, AVFrame *out, \
550 int slice_start, int slice_end, int jobnr) \
552 XFadeContext *s = ctx->priv; \
553 const int width = out->width; \
554 const int height = out->height; \
555 float z = powf(2.f * fabsf(progress - 0.5f), 3.f) * hypotf(width/2, height/2); \
557 for (int p = 0; p < s->nb_planes; p++) { \
558 const int bg = s->black[p]; \
559 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
561 for (int y = slice_start; y < slice_end; y++) { \
562 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
563 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
565 for (int x = 0; x < width; x++) { \
566 float dist = hypotf(x - width / 2, y - height / 2); \
567 int val = progress < 0.5f ? xf1[x] : xf0[x]; \
568 dst[x] = (z < dist) ? bg : val; \
571 dst += out->linesize[p] / div; \
579 #define RECTCROP_TRANSITION(name, type, div) \
580 static void rectcrop##name##_transition(AVFilterContext *ctx, \
581 const AVFrame *a, const AVFrame *b, AVFrame *out, \
583 int slice_start, int slice_end, int jobnr) \
585 XFadeContext *s = ctx->priv; \
586 const int width = out->width; \
587 const int height = out->height; \
588 int zh = fabsf(progress - 0.5f) * height; \
589 int zw = fabsf(progress - 0.5f) * width; \
591 for (int p = 0; p < s->nb_planes; p++) { \
592 const int bg = s->black[p]; \
593 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
595 for (int y = slice_start; y < slice_end; y++) { \
596 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
597 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
599 for (int x = 0; x < width; x++) { \
600 int dist = FFABS(x - width / 2) < zw && \
601 FFABS(y - height / 2) < zh; \
602 int val = progress < 0.5f ? xf1[x] : xf0[x]; \
603 dst[x] = !dist ? bg : val; \
606 dst += out->linesize[p] / div; \
614 #define DISTANCE_TRANSITION(name, type, div) \
615 static void distance##name##_transition(AVFilterContext *ctx, \
616 const AVFrame *a, const AVFrame *b, AVFrame *out, \
618 int slice_start, int slice_end, int jobnr) \
620 XFadeContext *s = ctx->priv; \
621 const int width = out->width; \
622 const float max = s->max_value; \
624 for (int y = slice_start; y < slice_end; y++) { \
625 for (int x = 0; x < width; x++) { \
627 for (int p = 0; p < s->nb_planes; p++) { \
628 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
629 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
631 dist += (xf0[x] / max - xf1[x] / max) * \
632 (xf0[x] / max - xf1[x] / max); \
635 dist = sqrtf(dist) <= progress; \
636 for (int p = 0; p < s->nb_planes; p++) { \
637 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
638 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
639 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
640 dst[x] = mix(mix(xf0[x], xf1[x], dist), xf1[x], progress); \
649 #define FADEBLACK_TRANSITION(name, type, div) \
650 static void fadeblack##name##_transition(AVFilterContext *ctx, \
651 const AVFrame *a, const AVFrame *b, AVFrame *out, \
653 int slice_start, int slice_end, int jobnr) \
655 XFadeContext *s = ctx->priv; \
656 const int height = slice_end - slice_start; \
657 const float phase = 0.2f; \
659 for (int p = 0; p < s->nb_planes; p++) { \
660 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
661 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
662 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
663 const int bg = s->black[p]; \
665 for (int y = 0; y < height; y++) { \
666 for (int x = 0; x < out->width; x++) { \
667 dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
668 mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
672 dst += out->linesize[p] / div; \
673 xf0 += a->linesize[p] / div; \
674 xf1 += b->linesize[p] / div; \
682 #define FADEWHITE_TRANSITION(name, type, div) \
683 static void fadewhite##name##_transition(AVFilterContext *ctx, \
684 const AVFrame *a, const AVFrame *b, AVFrame *out, \
686 int slice_start, int slice_end, int jobnr) \
688 XFadeContext *s = ctx->priv; \
689 const int height = slice_end - slice_start; \
690 const float phase = 0.2f; \
692 for (int p = 0; p < s->nb_planes; p++) { \
693 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
694 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
695 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
696 const int bg = s->white[p]; \
698 for (int y = 0; y < height; y++) { \
699 for (int x = 0; x < out->width; x++) { \
700 dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
701 mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
705 dst += out->linesize[p] / div; \
706 xf0 += a->linesize[p] / div; \
707 xf1 += b->linesize[p] / div; \
715 #define RADIAL_TRANSITION(name, type, div) \
716 static void radial##name##_transition(AVFilterContext *ctx, \
717 const AVFrame *a, const AVFrame *b, AVFrame *out, \
719 int slice_start, int slice_end, int jobnr) \
721 XFadeContext *s = ctx->priv; \
722 const int width = out->width; \
723 const int height = out->height; \
725 for (int y = slice_start; y < slice_end; y++) { \
726 for (int x = 0; x < width; x++) { \
727 const float smooth = atan2f(x - width / 2, y - height / 2) - \
728 (progress - 0.5f) * (M_PI * 2.5f); \
729 for (int p = 0; p < s->nb_planes; p++) { \
730 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
731 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
732 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
734 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
743 #define SMOOTHLEFT_TRANSITION(name, type, div) \
744 static void smoothleft##name##_transition(AVFilterContext *ctx, \
745 const AVFrame *a, const AVFrame *b, AVFrame *out, \
747 int slice_start, int slice_end, int jobnr) \
749 XFadeContext *s = ctx->priv; \
750 const int width = out->width; \
751 const float w = width; \
753 for (int y = slice_start; y < slice_end; y++) { \
754 for (int x = 0; x < width; x++) { \
755 const float smooth = 1.f + x / w - progress * 2.f; \
757 for (int p = 0; p < s->nb_planes; p++) { \
758 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
759 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
760 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
762 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
771 #define SMOOTHRIGHT_TRANSITION(name, type, div) \
772 static void smoothright##name##_transition(AVFilterContext *ctx, \
773 const AVFrame *a, const AVFrame *b, AVFrame *out, \
775 int slice_start, int slice_end, int jobnr) \
777 XFadeContext *s = ctx->priv; \
778 const int width = out->width; \
779 const float w = width; \
781 for (int y = slice_start; y < slice_end; y++) { \
782 for (int x = 0; x < width; x++) { \
783 const float smooth = 1.f + (w - 1 - x) / w - progress * 2.f; \
785 for (int p = 0; p < s->nb_planes; p++) { \
786 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
787 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
788 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
790 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
799 #define SMOOTHUP_TRANSITION(name, type, div) \
800 static void smoothup##name##_transition(AVFilterContext *ctx, \
801 const AVFrame *a, const AVFrame *b, AVFrame *out, \
803 int slice_start, int slice_end, int jobnr) \
805 XFadeContext *s = ctx->priv; \
806 const int width = out->width; \
807 const float h = out->height; \
809 for (int y = slice_start; y < slice_end; y++) { \
810 const float smooth = 1.f + y / h - progress * 2.f; \
811 for (int x = 0; x < width; x++) { \
812 for (int p = 0; p < s->nb_planes; p++) { \
813 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
814 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
815 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
817 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
826 #define SMOOTHDOWN_TRANSITION(name, type, div) \
827 static void smoothdown##name##_transition(AVFilterContext *ctx, \
828 const AVFrame *a, const AVFrame *b, AVFrame *out, \
830 int slice_start, int slice_end, int jobnr) \
832 XFadeContext *s = ctx->priv; \
833 const int width = out->width; \
834 const float h = out->height; \
836 for (int y = slice_start; y < slice_end; y++) { \
837 const float smooth = 1.f + (h - 1 - y) / h - progress * 2.f; \
838 for (int x = 0; x < width; x++) { \
839 for (int p = 0; p < s->nb_planes; p++) { \
840 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
841 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
842 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
844 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
853 #define CIRCLEOPEN_TRANSITION(name, type, div) \
854 static void circleopen##name##_transition(AVFilterContext *ctx, \
855 const AVFrame *a, const AVFrame *b, AVFrame *out, \
857 int slice_start, int slice_end, int jobnr) \
859 XFadeContext *s = ctx->priv; \
860 const int width = out->width; \
861 const int height = out->height; \
862 const float z = hypotf(width / 2, height / 2); \
863 const float p = (progress - 0.5f) * 3.f; \
865 for (int y = slice_start; y < slice_end; y++) { \
866 for (int x = 0; x < width; x++) { \
867 const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
868 for (int p = 0; p < s->nb_planes; p++) { \
869 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
870 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
871 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
873 dst[x] = mix(xf0[x], xf1[x], smoothstep(0.f, 1.f, smooth)); \
882 #define CIRCLECLOSE_TRANSITION(name, type, div) \
883 static void circleclose##name##_transition(AVFilterContext *ctx, \
884 const AVFrame *a, const AVFrame *b, AVFrame *out, \
886 int slice_start, int slice_end, int jobnr) \
888 XFadeContext *s = ctx->priv; \
889 const int width = out->width; \
890 const int height = out->height; \
891 const float z = hypotf(width / 2, height / 2); \
892 const float p = (1.f - progress - 0.5f) * 3.f; \
894 for (int y = slice_start; y < slice_end; y++) { \
895 for (int x = 0; x < width; x++) { \
896 const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
897 for (int p = 0; p < s->nb_planes; p++) { \
898 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
899 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
900 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
902 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
911 #define VERTOPEN_TRANSITION(name, type, div) \
912 static void vertopen##name##_transition(AVFilterContext *ctx, \
913 const AVFrame *a, const AVFrame *b, AVFrame *out, \
915 int slice_start, int slice_end, int jobnr) \
917 XFadeContext *s = ctx->priv; \
918 const int width = out->width; \
919 const float w2 = out->width / 2; \
921 for (int y = slice_start; y < slice_end; y++) { \
922 for (int x = 0; x < width; x++) { \
923 const float smooth = 2.f - fabsf((x - w2) / w2) - progress * 2.f; \
924 for (int p = 0; p < s->nb_planes; p++) { \
925 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
926 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
927 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
929 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
938 #define VERTCLOSE_TRANSITION(name, type, div) \
939 static void vertclose##name##_transition(AVFilterContext *ctx, \
940 const AVFrame *a, const AVFrame *b, AVFrame *out, \
942 int slice_start, int slice_end, int jobnr) \
944 XFadeContext *s = ctx->priv; \
945 const int width = out->width; \
946 const float w2 = out->width / 2; \
948 for (int y = slice_start; y < slice_end; y++) { \
949 for (int x = 0; x < width; x++) { \
950 const float smooth = 1.f + fabsf((x - w2) / w2) - progress * 2.f; \
951 for (int p = 0; p < s->nb_planes; p++) { \
952 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
953 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
954 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
956 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
965 #define HORZOPEN_TRANSITION(name, type, div) \
966 static void horzopen##name##_transition(AVFilterContext *ctx, \
967 const AVFrame *a, const AVFrame *b, AVFrame *out, \
969 int slice_start, int slice_end, int jobnr) \
971 XFadeContext *s = ctx->priv; \
972 const int width = out->width; \
973 const float h2 = out->height / 2; \
975 for (int y = slice_start; y < slice_end; y++) { \
976 const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \
977 for (int x = 0; x < width; x++) { \
978 for (int p = 0; p < s->nb_planes; p++) { \
979 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
980 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
981 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
983 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
992 #define HORZCLOSE_TRANSITION(name, type, div) \
993 static void horzclose##name##_transition(AVFilterContext *ctx, \
994 const AVFrame *a, const AVFrame *b, AVFrame *out, \
996 int slice_start, int slice_end, int jobnr) \
998 XFadeContext *s = ctx->priv; \
999 const int width = out->width; \
1000 const float h2 = out->height / 2; \
1002 for (int y = slice_start; y < slice_end; y++) { \
1003 const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \
1004 for (int x = 0; x < width; x++) { \
1005 for (int p = 0; p < s->nb_planes; p++) { \
1006 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1007 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1008 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1010 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1021 const float r =
sinf(x * 12.9898f + y * 78.233f) * 43758.545f;
1026 #define DISSOLVE_TRANSITION(name, type, div) \
1027 static void dissolve##name##_transition(AVFilterContext *ctx, \
1028 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1030 int slice_start, int slice_end, int jobnr) \
1032 XFadeContext *s = ctx->priv; \
1033 const int width = out->width; \
1035 for (int y = slice_start; y < slice_end; y++) { \
1036 for (int x = 0; x < width; x++) { \
1037 const float smooth = frand(x, y) * 2.f + progress * 2.f - 1.5f; \
1038 for (int p = 0; p < s->nb_planes; p++) { \
1039 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1040 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1041 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1043 dst[x] = smooth >= 0.5f ? xf0[x] : xf1[x]; \
1052 #define PIXELIZE_TRANSITION(name, type, div) \
1053 static void pixelize##name##_transition(AVFilterContext *ctx, \
1054 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1056 int slice_start, int slice_end, int jobnr) \
1058 XFadeContext *s = ctx->priv; \
1059 const int w = out->width; \
1060 const int h = out->height; \
1061 const float d = fminf(progress, 1.f - progress); \
1062 const float dist = ceilf(d * 50.f) / 50.f; \
1063 const float sqx = 2.f * dist * FFMIN(w, h) / 20.f; \
1064 const float sqy = 2.f * dist * FFMIN(w, h) / 20.f; \
1066 for (int y = slice_start; y < slice_end; y++) { \
1067 for (int x = 0; x < w; x++) { \
1068 int sx = dist > 0.f ? FFMIN((floorf(x / sqx) + .5f) * sqx, w - 1) : x; \
1069 int sy = dist > 0.f ? FFMIN((floorf(y / sqy) + .5f) * sqy, h - 1) : y; \
1070 for (int p = 0; p < s->nb_planes; p++) { \
1071 const type *xf0 = (const type *)(a->data[p] + sy * a->linesize[p]); \
1072 const type *xf1 = (const type *)(b->data[p] + sy * b->linesize[p]); \
1073 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1075 dst[x] = mix(xf0[sx], xf1[sx], progress); \
1084 #define DIAGTL_TRANSITION(name, type, div) \
1085 static void diagtl##name##_transition(AVFilterContext *ctx, \
1086 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1088 int slice_start, int slice_end, int jobnr) \
1090 XFadeContext *s = ctx->priv; \
1091 const int width = out->width; \
1092 const float w = width; \
1093 const float h = out->height; \
1095 for (int y = slice_start; y < slice_end; y++) { \
1096 for (int x = 0; x < width; x++) { \
1097 const float smooth = 1.f + x / w * y / h - progress * 2.f; \
1099 for (int p = 0; p < s->nb_planes; p++) { \
1100 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1101 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1102 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1104 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1113 #define DIAGTR_TRANSITION(name, type, div) \
1114 static void diagtr##name##_transition(AVFilterContext *ctx, \
1115 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1117 int slice_start, int slice_end, int jobnr) \
1119 XFadeContext *s = ctx->priv; \
1120 const int width = out->width; \
1121 const float w = width; \
1122 const float h = out->height; \
1124 for (int y = slice_start; y < slice_end; y++) { \
1125 for (int x = 0; x < width; x++) { \
1126 const float smooth = 1.f + (w - 1 - x) / w * y / h - progress * 2.f; \
1128 for (int p = 0; p < s->nb_planes; p++) { \
1129 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1130 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1131 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1133 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1142 #define DIAGBL_TRANSITION(name, type, div) \
1143 static void diagbl##name##_transition(AVFilterContext *ctx, \
1144 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1146 int slice_start, int slice_end, int jobnr) \
1148 XFadeContext *s = ctx->priv; \
1149 const int width = out->width; \
1150 const float w = width; \
1151 const float h = out->height; \
1153 for (int y = slice_start; y < slice_end; y++) { \
1154 for (int x = 0; x < width; x++) { \
1155 const float smooth = 1.f + x / w * (h - 1 - y) / h - progress * 2.f; \
1157 for (int p = 0; p < s->nb_planes; p++) { \
1158 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1159 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1160 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1162 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1171 #define DIAGBR_TRANSITION(name, type, div) \
1172 static void diagbr##name##_transition(AVFilterContext *ctx, \
1173 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1175 int slice_start, int slice_end, int jobnr) \
1177 XFadeContext *s = ctx->priv; \
1178 const int width = out->width; \
1179 const float w = width; \
1180 const float h = out->height; \
1182 for (int y = slice_start; y < slice_end; y++) { \
1183 for (int x = 0; x < width; x++) { \
1184 const float smooth = 1.f + (w - 1 - x) / w * (h - 1 - y) / h - \
1187 for (int p = 0; p < s->nb_planes; p++) { \
1188 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1189 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1190 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1192 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1201 #define HLSLICE_TRANSITION(name, type, div) \
1202 static void hlslice##name##_transition(AVFilterContext *ctx, \
1203 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1205 int slice_start, int slice_end, int jobnr) \
1207 XFadeContext *s = ctx->priv; \
1208 const int width = out->width; \
1209 const float w = width; \
1211 for (int y = slice_start; y < slice_end; y++) { \
1212 for (int x = 0; x < width; x++) { \
1213 const float smooth = smoothstep(-0.5f, 0.f, x / w - progress * 1.5f); \
1214 const float ss = smooth <= fract(10.f * x / w) ? 0.f : 1.f; \
1216 for (int p = 0; p < s->nb_planes; p++) { \
1217 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1218 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1219 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1221 dst[x] = mix(xf1[x], xf0[x], ss); \
1230 #define HRSLICE_TRANSITION(name, type, div) \
1231 static void hrslice##name##_transition(AVFilterContext *ctx, \
1232 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1234 int slice_start, int slice_end, int jobnr) \
1236 XFadeContext *s = ctx->priv; \
1237 const int width = out->width; \
1238 const float w = width; \
1240 for (int y = slice_start; y < slice_end; y++) { \
1241 for (int x = 0; x < width; x++) { \
1242 const float xx = (w - 1 - x) / w; \
1243 const float smooth = smoothstep(-0.5f, 0.f, xx - progress * 1.5f); \
1244 const float ss = smooth <= fract(10.f * xx) ? 0.f : 1.f; \
1246 for (int p = 0; p < s->nb_planes; p++) { \
1247 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1248 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1249 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1251 dst[x] = mix(xf1[x], xf0[x], ss); \
1260 #define VUSLICE_TRANSITION(name, type, div) \
1261 static void vuslice##name##_transition(AVFilterContext *ctx, \
1262 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1264 int slice_start, int slice_end, int jobnr) \
1266 XFadeContext *s = ctx->priv; \
1267 const int width = out->width; \
1268 const float h = out->height; \
1270 for (int y = slice_start; y < slice_end; y++) { \
1271 const float smooth = smoothstep(-0.5f, 0.f, y / h - progress * 1.5f); \
1272 const float ss = smooth <= fract(10.f * y / h) ? 0.f : 1.f; \
1274 for (int x = 0; x < width; x++) { \
1275 for (int p = 0; p < s->nb_planes; p++) { \
1276 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1277 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1278 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1280 dst[x] = mix(xf1[x], xf0[x], ss); \
1289 #define VDSLICE_TRANSITION(name, type, div) \
1290 static void vdslice##name##_transition(AVFilterContext *ctx, \
1291 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1293 int slice_start, int slice_end, int jobnr) \
1295 XFadeContext *s = ctx->priv; \
1296 const int width = out->width; \
1297 const float h = out->height; \
1299 for (int y = slice_start; y < slice_end; y++) { \
1300 const float yy = (h - 1 - y) / h; \
1301 const float smooth = smoothstep(-0.5f, 0.f, yy - progress * 1.5f); \
1302 const float ss = smooth <= fract(10.f * yy) ? 0.f : 1.f; \
1304 for (int x = 0; x < width; x++) { \
1305 for (int p = 0; p < s->nb_planes; p++) { \
1306 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1307 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1308 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1310 dst[x] = mix(xf1[x], xf0[x], ss); \
1319 #define HBLUR_TRANSITION(name, type, div) \
1320 static void hblur##name##_transition(AVFilterContext *ctx, \
1321 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1323 int slice_start, int slice_end, int jobnr) \
1325 XFadeContext *s = ctx->priv; \
1326 const int width = out->width; \
1327 const float prog = progress <= 0.5f ? progress * 2.f : (1.f - progress) * 2.f; \
1328 const int size = 1 + (width / 2) * prog; \
1330 for (int y = slice_start; y < slice_end; y++) { \
1331 for (int p = 0; p < s->nb_planes; p++) { \
1332 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1333 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1334 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1339 for (int x = 0; x < size; x++) { \
1344 for (int x = 0; x < width; x++) { \
1345 dst[x] = mix(sum0 / cnt, sum1 / cnt, progress); \
1347 if (x + size < width) { \
1348 sum0 += xf0[x + size] - xf0[x]; \
1349 sum1 += xf1[x + size] - xf1[x]; \
1363 #define FADEGRAYS_TRANSITION(name, type, div) \
1364 static void fadegrays##name##_transition(AVFilterContext *ctx, \
1365 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1367 int slice_start, int slice_end, int jobnr) \
1369 XFadeContext *s = ctx->priv; \
1370 const int width = out->width; \
1371 const int is_rgb = s->is_rgb; \
1372 const int mid = (s->max_value + 1) / 2; \
1373 const float phase = 0.2f; \
1375 for (int y = slice_start; y < slice_end; y++) { \
1376 for (int x = 0; x < width; x++) { \
1379 for (int p = 0; p < s->nb_planes; p++) { \
1380 const type *xf0 = (const type *)(a->data[p] + \
1381 y * a->linesize[p]); \
1382 const type *xf1 = (const type *)(b->data[p] + \
1383 y * b->linesize[p]); \
1385 bg[0][3] = xf0[x]; \
1386 bg[1][3] = xf1[x]; \
1388 bg[0][0] += xf0[x]; \
1389 bg[1][0] += xf1[x]; \
1392 bg[0][0] = bg[0][0] / 3; \
1393 bg[1][0] = bg[1][0] / 3; \
1394 bg[0][1] = bg[0][2] = bg[0][0]; \
1395 bg[1][1] = bg[1][2] = bg[1][0]; \
1397 const type *yf0 = (const type *)(a->data[0] + \
1398 y * a->linesize[0]); \
1399 const type *yf1 = (const type *)(b->data[0] + \
1400 y * a->linesize[0]); \
1401 bg[0][0] = yf0[x]; \
1402 bg[1][0] = yf1[x]; \
1403 if (s->nb_planes == 4) { \
1404 const type *af0 = (const type *)(a->data[3] + \
1405 y * a->linesize[3]); \
1406 const type *af1 = (const type *)(b->data[3] + \
1407 y * a->linesize[3]); \
1408 bg[0][3] = af0[x]; \
1409 bg[1][3] = af1[x]; \
1411 bg[0][1] = bg[1][1] = mid; \
1412 bg[0][2] = bg[1][2] = mid; \
1415 for (int p = 0; p < s->nb_planes; p++) { \
1416 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1417 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1418 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1420 dst[x] = mix(mix(xf0[x], bg[0][p], \
1421 smoothstep(1.f-phase, 1.f, progress)), \
1422 mix(bg[1][p], xf1[x], smoothstep(phase, 1.f, progress)), \
1432 #define WIPETL_TRANSITION(name, type, div) \
1433 static void wipetl##name##_transition(AVFilterContext *ctx, \
1434 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1436 int slice_start, int slice_end, int jobnr) \
1438 XFadeContext *s = ctx->priv; \
1439 const int height = slice_end - slice_start; \
1440 const int zw = out->width * progress; \
1441 const int zh = out->height * progress; \
1443 for (int p = 0; p < s->nb_planes; p++) { \
1444 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1445 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1446 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1448 for (int y = 0; y < height; y++) { \
1449 for (int x = 0; x < out->width; x++) { \
1450 dst[x] = slice_start + y <= zh && \
1451 x <= zw ? xf0[x] : xf1[x]; \
1454 dst += out->linesize[p] / div; \
1455 xf0 += a->linesize[p] / div; \
1456 xf1 += b->linesize[p] / div; \
1464 #define WIPETR_TRANSITION(name, type, div) \
1465 static void wipetr##name##_transition(AVFilterContext *ctx, \
1466 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1468 int slice_start, int slice_end, int jobnr) \
1470 XFadeContext *s = ctx->priv; \
1471 const int height = slice_end - slice_start; \
1472 const int zw = out->width * (1.f - progress); \
1473 const int zh = out->height * progress; \
1475 for (int p = 0; p < s->nb_planes; p++) { \
1476 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1477 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1478 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1480 for (int y = 0; y < height; y++) { \
1481 for (int x = 0; x < out->width; x++) { \
1482 dst[x] = slice_start + y <= zh && \
1483 x > zw ? xf0[x] : xf1[x]; \
1486 dst += out->linesize[p] / div; \
1487 xf0 += a->linesize[p] / div; \
1488 xf1 += b->linesize[p] / div; \
1496 #define WIPEBL_TRANSITION(name, type, div) \
1497 static void wipebl##name##_transition(AVFilterContext *ctx, \
1498 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1500 int slice_start, int slice_end, int jobnr) \
1502 XFadeContext *s = ctx->priv; \
1503 const int height = slice_end - slice_start; \
1504 const int zw = out->width * progress; \
1505 const int zh = out->height * (1.f - progress); \
1507 for (int p = 0; p < s->nb_planes; p++) { \
1508 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1509 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1510 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1512 for (int y = 0; y < height; y++) { \
1513 for (int x = 0; x < out->width; x++) { \
1514 dst[x] = slice_start + y > zh && \
1515 x <= zw ? xf0[x] : xf1[x]; \
1518 dst += out->linesize[p] / div; \
1519 xf0 += a->linesize[p] / div; \
1520 xf1 += b->linesize[p] / div; \
1528 #define WIPEBR_TRANSITION(name, type, div) \
1529 static void wipebr##name##_transition(AVFilterContext *ctx, \
1530 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1532 int slice_start, int slice_end, int jobnr) \
1534 XFadeContext *s = ctx->priv; \
1535 const int height = slice_end - slice_start; \
1536 const int zh = out->height * (1.f - progress); \
1537 const int zw = out->width * (1.f - progress); \
1539 for (int p = 0; p < s->nb_planes; p++) { \
1540 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1541 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1542 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1544 for (int y = 0; y < height; y++) { \
1545 for (int x = 0; x < out->width; x++) { \
1546 dst[x] = slice_start + y > zh && \
1547 x > zw ? xf0[x] : xf1[x]; \
1550 dst += out->linesize[p] / div; \
1551 xf0 += a->linesize[p] / div; \
1552 xf1 += b->linesize[p] / div; \
1560 #define SQUEEZEH_TRANSITION(name, type, div) \
1561 static void squeezeh##name##_transition(AVFilterContext *ctx, \
1562 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1564 int slice_start, int slice_end, int jobnr) \
1566 XFadeContext *s = ctx->priv; \
1567 const float h = out->height; \
1568 const int height = slice_end - slice_start; \
1570 for (int p = 0; p < s->nb_planes; p++) { \
1571 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1572 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1574 for (int y = 0; y < height; y++) { \
1575 const float z = .5f + ((slice_start + y) / h - .5f) / progress; \
1577 if (z < 0.f || z > 1.f) { \
1578 for (int x = 0; x < out->width; x++) \
1581 const int yy = lrintf(z * (h - 1.f)); \
1582 const type *xf0 = (const type *)(a->data[p] + yy * a->linesize[p]); \
1584 for (int x = 0; x < out->width; x++) \
1588 dst += out->linesize[p] / div; \
1589 xf1 += b->linesize[p] / div; \
1597 #define SQUEEZEV_TRANSITION(name, type, div) \
1598 static void squeezev##name##_transition(AVFilterContext *ctx, \
1599 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1601 int slice_start, int slice_end, int jobnr) \
1603 XFadeContext *s = ctx->priv; \
1604 const float w = out->width; \
1605 const int height = slice_end - slice_start; \
1607 for (int p = 0; p < s->nb_planes; p++) { \
1608 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1609 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1610 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1612 for (int y = 0; y < height; y++) { \
1613 for (int x = 0; x < out->width; x++) { \
1614 const float z = .5f + (x / w - .5f) / progress; \
1616 if (z < 0.f || z > 1.f) { \
1619 const int xx = lrintf(z * (w - 1.f)); \
1625 dst += out->linesize[p] / div; \
1626 xf0 += a->linesize[p] / div; \
1627 xf1 += b->linesize[p] / div; \
1635 static inline
double getpix(
void *priv,
double x,
double y,
int plane,
int nb)
1640 int linesize =
in->linesize[
FFMIN(plane,
s->nb_planes - 1)];
1641 const int w =
in->width;
1642 const int h =
in->height;
1650 const uint16_t *src16 = (
const uint16_t*)
src;
1653 return src16[
xi + yi * linesize];
1655 return src[
xi + yi * linesize];
1659 static double a0(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 0, 0); }
1660 static double a1(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 1, 0); }
1661 static double a2(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 2, 0); }
1662 static double a3(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 3, 0); }
1664 static double b0(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 0, 1); }
1665 static double b1(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 1, 1); }
1666 static double b2(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 2, 1); }
1667 static double b3(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 3, 1); }
1681 if (inlink0->
w != inlink1->
w || inlink0->
h != inlink1->
h) {
1683 "(size %dx%d) do not match the corresponding "
1684 "second input link %s parameters (size %dx%d)\n",
1685 ctx->input_pads[0].name, inlink0->
w, inlink0->
h,
1686 ctx->input_pads[1].name, inlink1->
w, inlink1->
h);
1693 "(%d/%d) do not match the corresponding "
1694 "second input link %s timebase (%d/%d)\n",
1709 "(%d/%d) do not match the corresponding "
1710 "second input link %s frame rate (%d/%d)\n",
1716 outlink->
w = inlink0->
w;
1717 outlink->
h = inlink0->
h;
1725 s->max_value = (1 <<
s->depth) - 1;
1727 s->black[1] =
s->black[2] =
s->is_rgb ? 0 :
s->max_value / 2;
1728 s->black[3] =
s->max_value;
1729 s->white[0] =
s->white[3] =
s->max_value;
1730 s->white[1] =
s->white[2] =
s->is_rgb ?
s->max_value :
s->max_value / 2;
1739 switch (
s->transition) {
1740 case CUSTOM:
s->transitionf =
s->depth <= 8 ? custom8_transition : custom16_transition;
break;
1741 case FADE:
s->transitionf =
s->depth <= 8 ? fade8_transition : fade16_transition;
break;
1742 case WIPELEFT:
s->transitionf =
s->depth <= 8 ? wipeleft8_transition : wipeleft16_transition;
break;
1743 case WIPERIGHT:
s->transitionf =
s->depth <= 8 ? wiperight8_transition : wiperight16_transition;
break;
1744 case WIPEUP:
s->transitionf =
s->depth <= 8 ? wipeup8_transition : wipeup16_transition;
break;
1745 case WIPEDOWN:
s->transitionf =
s->depth <= 8 ? wipedown8_transition : wipedown16_transition;
break;
1746 case SLIDELEFT:
s->transitionf =
s->depth <= 8 ? slideleft8_transition : slideleft16_transition;
break;
1747 case SLIDERIGHT:
s->transitionf =
s->depth <= 8 ? slideright8_transition : slideright16_transition;
break;
1748 case SLIDEUP:
s->transitionf =
s->depth <= 8 ? slideup8_transition : slideup16_transition;
break;
1749 case SLIDEDOWN:
s->transitionf =
s->depth <= 8 ? slidedown8_transition : slidedown16_transition;
break;
1750 case CIRCLECROP:
s->transitionf =
s->depth <= 8 ? circlecrop8_transition : circlecrop16_transition;
break;
1751 case RECTCROP:
s->transitionf =
s->depth <= 8 ? rectcrop8_transition : rectcrop16_transition;
break;
1752 case DISTANCE:
s->transitionf =
s->depth <= 8 ? distance8_transition : distance16_transition;
break;
1753 case FADEBLACK:
s->transitionf =
s->depth <= 8 ? fadeblack8_transition : fadeblack16_transition;
break;
1754 case FADEWHITE:
s->transitionf =
s->depth <= 8 ? fadewhite8_transition : fadewhite16_transition;
break;
1755 case RADIAL:
s->transitionf =
s->depth <= 8 ? radial8_transition : radial16_transition;
break;
1756 case SMOOTHLEFT:
s->transitionf =
s->depth <= 8 ? smoothleft8_transition : smoothleft16_transition;
break;
1757 case SMOOTHRIGHT:
s->transitionf =
s->depth <= 8 ? smoothright8_transition: smoothright16_transition;
break;
1758 case SMOOTHUP:
s->transitionf =
s->depth <= 8 ? smoothup8_transition : smoothup16_transition;
break;
1759 case SMOOTHDOWN:
s->transitionf =
s->depth <= 8 ? smoothdown8_transition : smoothdown16_transition;
break;
1760 case CIRCLEOPEN:
s->transitionf =
s->depth <= 8 ? circleopen8_transition : circleopen16_transition;
break;
1761 case CIRCLECLOSE:
s->transitionf =
s->depth <= 8 ? circleclose8_transition: circleclose16_transition;
break;
1762 case VERTOPEN:
s->transitionf =
s->depth <= 8 ? vertopen8_transition : vertopen16_transition;
break;
1763 case VERTCLOSE:
s->transitionf =
s->depth <= 8 ? vertclose8_transition : vertclose16_transition;
break;
1764 case HORZOPEN:
s->transitionf =
s->depth <= 8 ? horzopen8_transition : horzopen16_transition;
break;
1765 case HORZCLOSE:
s->transitionf =
s->depth <= 8 ? horzclose8_transition : horzclose16_transition;
break;
1766 case DISSOLVE:
s->transitionf =
s->depth <= 8 ? dissolve8_transition : dissolve16_transition;
break;
1767 case PIXELIZE:
s->transitionf =
s->depth <= 8 ? pixelize8_transition : pixelize16_transition;
break;
1768 case DIAGTL:
s->transitionf =
s->depth <= 8 ? diagtl8_transition : diagtl16_transition;
break;
1769 case DIAGTR:
s->transitionf =
s->depth <= 8 ? diagtr8_transition : diagtr16_transition;
break;
1770 case DIAGBL:
s->transitionf =
s->depth <= 8 ? diagbl8_transition : diagbl16_transition;
break;
1771 case DIAGBR:
s->transitionf =
s->depth <= 8 ? diagbr8_transition : diagbr16_transition;
break;
1772 case HLSLICE:
s->transitionf =
s->depth <= 8 ? hlslice8_transition : hlslice16_transition;
break;
1773 case HRSLICE:
s->transitionf =
s->depth <= 8 ? hrslice8_transition : hrslice16_transition;
break;
1774 case VUSLICE:
s->transitionf =
s->depth <= 8 ? vuslice8_transition : vuslice16_transition;
break;
1775 case VDSLICE:
s->transitionf =
s->depth <= 8 ? vdslice8_transition : vdslice16_transition;
break;
1776 case HBLUR:
s->transitionf =
s->depth <= 8 ? hblur8_transition : hblur16_transition;
break;
1777 case FADEGRAYS:
s->transitionf =
s->depth <= 8 ? fadegrays8_transition : fadegrays16_transition;
break;
1778 case WIPETL:
s->transitionf =
s->depth <= 8 ? wipetl8_transition : wipetl16_transition;
break;
1779 case WIPETR:
s->transitionf =
s->depth <= 8 ? wipetr8_transition : wipetr16_transition;
break;
1780 case WIPEBL:
s->transitionf =
s->depth <= 8 ? wipebl8_transition : wipebl16_transition;
break;
1781 case WIPEBR:
s->transitionf =
s->depth <= 8 ? wipebr8_transition : wipebr16_transition;
break;
1782 case SQUEEZEH:
s->transitionf =
s->depth <= 8 ? squeezeh8_transition : squeezeh16_transition;
break;
1783 case SQUEEZEV:
s->transitionf =
s->depth <= 8 ? squeezev8_transition : squeezev16_transition;
break;
1786 if (
s->transition ==
CUSTOM) {
1788 "a0",
"a1",
"a2",
"a3",
1789 "b0",
"b1",
"b2",
"b3",
1792 double (*
func2[])(
void *, double, double) = {
1814 int slice_start = (outlink->
h * jobnr ) / nb_jobs;
1815 int slice_end = (outlink->
h * (jobnr+1)) / nb_jobs;
1826 float progress =
av_clipf(1.f - ((
float)(
s->pts -
s->first_pts -
s->offset_pts) /
s->duration_pts), 0.f, 1.f);
1835 td.xf[0] =
a,
td.xf[1] =
b,
td.out =
out,
td.progress = progress;
1848 int ret = 0, status;
1853 if (
s->xfade_is_over) {
1862 }
else if (ret > 0) {
1863 in->pts = (
in->pts -
s->last_pts) +
s->pts;
1879 s->first_pts =
s->xf[0]->pts;
1881 s->pts =
s->xf[0]->pts;
1882 if (
s->first_pts +
s->offset_pts >
s->xf[0]->pts) {
1897 s->last_pts =
s->xf[1]->pts;
1898 s->pts =
s->xf[0]->pts;
1899 if (
s->xf[0]->pts - (
s->first_pts +
s->offset_pts) >
s->duration_pts)
1900 s->xfade_is_over = 1;
1916 s->xfade_is_over = 1;
1925 if (
s->eof[0] &&
s->eof[1] && (
1929 }
else if (
s->xfade_is_over) {
1963 .priv_class = &xfade_class,
static const AVFilterPad inputs[]
static const AVFilterPad outputs[]
static int activate(AVFilterContext *ctx)
static double(*const func2[])(void *, double, double)
static const char *const func2_names[]
uint8_t pi<< 24) CONV_FUNC_GROUP(AV_SAMPLE_FMT_FLT, float, AV_SAMPLE_FMT_U8, uint8_t,(*(const uint8_t *) pi - 0x80) *(1.0f/(1<< 7))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_DBL, double, AV_SAMPLE_FMT_U8, uint8_t,(*(const uint8_t *) pi - 0x80) *(1.0/(1<< 7))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_U8, uint8_t, AV_SAMPLE_FMT_S16, int16_t,(*(const int16_t *) pi >> 8)+0x80) CONV_FUNC_GROUP(AV_SAMPLE_FMT_FLT, float, AV_SAMPLE_FMT_S16, int16_t, *(const int16_t *) pi *(1.0f/(1<< 15))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_DBL, double, AV_SAMPLE_FMT_S16, int16_t, *(const int16_t *) pi *(1.0/(1<< 15))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_U8, uint8_t, AV_SAMPLE_FMT_S32, int32_t,(*(const int32_t *) pi >> 24)+0x80) CONV_FUNC_GROUP(AV_SAMPLE_FMT_FLT, float, AV_SAMPLE_FMT_S32, int32_t, *(const int32_t *) pi *(1.0f/(1U<< 31))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_DBL, double, AV_SAMPLE_FMT_S32, int32_t, *(const int32_t *) pi *(1.0/(1U<< 31))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_U8, uint8_t, AV_SAMPLE_FMT_FLT, float, av_clip_uint8(lrintf(*(const float *) pi *(1<< 7))+0x80)) CONV_FUNC_GROUP(AV_SAMPLE_FMT_S16, int16_t, AV_SAMPLE_FMT_FLT, float, av_clip_int16(lrintf(*(const float *) pi *(1<< 15)))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_S32, int32_t, AV_SAMPLE_FMT_FLT, float, av_clipl_int32(llrintf(*(const float *) pi *(1U<< 31)))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_U8, uint8_t, AV_SAMPLE_FMT_DBL, double, av_clip_uint8(lrint(*(const double *) pi *(1<< 7))+0x80)) CONV_FUNC_GROUP(AV_SAMPLE_FMT_S16, int16_t, AV_SAMPLE_FMT_DBL, double, av_clip_int16(lrint(*(const double *) pi *(1<< 15)))) CONV_FUNC_GROUP(AV_SAMPLE_FMT_S32, int32_t, AV_SAMPLE_FMT_DBL, double, av_clipl_int32(llrint(*(const double *) pi *(1U<< 31)))) #define SET_CONV_FUNC_GROUP(ofmt, ifmt) static void set_generic_function(AudioConvert *ac) { } void ff_audio_convert_free(AudioConvert **ac) { if(! *ac) return;ff_dither_free(&(*ac) ->dc);av_freep(ac);} AudioConvert *ff_audio_convert_alloc(AVAudioResampleContext *avr, enum AVSampleFormat out_fmt, enum AVSampleFormat in_fmt, int channels, int sample_rate, int apply_map) { AudioConvert *ac;int in_planar, out_planar;ac=av_mallocz(sizeof(*ac));if(!ac) return NULL;ac->avr=avr;ac->out_fmt=out_fmt;ac->in_fmt=in_fmt;ac->channels=channels;ac->apply_map=apply_map;if(avr->dither_method !=AV_RESAMPLE_DITHER_NONE &&av_get_packed_sample_fmt(out_fmt)==AV_SAMPLE_FMT_S16 &&av_get_bytes_per_sample(in_fmt) > 2) { ac->dc=ff_dither_alloc(avr, out_fmt, in_fmt, channels, sample_rate, apply_map);if(!ac->dc) { av_free(ac);return NULL;} return ac;} in_planar=ff_sample_fmt_is_planar(in_fmt, channels);out_planar=ff_sample_fmt_is_planar(out_fmt, channels);if(in_planar==out_planar) { ac->func_type=CONV_FUNC_TYPE_FLAT;ac->planes=in_planar ? ac->channels :1;} else if(in_planar) ac->func_type=CONV_FUNC_TYPE_INTERLEAVE;else ac->func_type=CONV_FUNC_TYPE_DEINTERLEAVE;set_generic_function(ac);if(ARCH_AARCH64) ff_audio_convert_init_aarch64(ac);if(ARCH_ARM) ff_audio_convert_init_arm(ac);if(ARCH_X86) ff_audio_convert_init_x86(ac);return ac;} int ff_audio_convert(AudioConvert *ac, AudioData *out, AudioData *in) { int use_generic=1;int len=in->nb_samples;int p;if(ac->dc) { av_log(ac->avr, AV_LOG_TRACE, "%d samples - audio_convert: %s to %s (dithered)\n", len, av_get_sample_fmt_name(ac->in_fmt), av_get_sample_fmt_name(ac->out_fmt));return ff_convert_dither(ac-> in
AVFrame * ff_inlink_peek_frame(AVFilterLink *link, size_t idx)
Access a frame in the link fifo without consuming it.
int ff_outlink_get_status(AVFilterLink *link)
Get the status on an output link.
int ff_inlink_acknowledge_status(AVFilterLink *link, int *rstatus, int64_t *rpts)
Test and acknowledge the change of status on the link.
int ff_filter_frame(AVFilterLink *link, AVFrame *frame)
Send a frame of data to the next filter.
size_t ff_inlink_queued_frames(AVFilterLink *link)
Get the number of frames available on the link.
int ff_filter_get_nb_threads(AVFilterContext *ctx)
Get number of threads for current filter instance.
void ff_filter_set_ready(AVFilterContext *filter, unsigned priority)
Mark a filter ready and schedule it for activation.
int ff_inlink_consume_frame(AVFilterLink *link, AVFrame **rframe)
Take a frame from the link's FIFO and update the link's stats.
void ff_inlink_request_frame(AVFilterLink *link)
Mark that a frame is wanted on the link.
Main libavfilter public API header.
#define flags(name, subs,...)
#define xi(width, name, var, range_min, range_max, subs,...)
static __device__ float floorf(float a)
void av_expr_free(AVExpr *e)
Free a parsed expression previously created with av_expr_parse().
int av_expr_parse(AVExpr **expr, const char *s, const char *const *const_names, const char *const *func1_names, double(*const *funcs1)(void *, double), const char *const *func2_names, double(*const *funcs2)(void *, double, double), int log_offset, void *log_ctx)
Parse an expression.
simple arithmetic expression evaluator
static void ff_outlink_set_status(AVFilterLink *link, int status, int64_t pts)
Set the status field of a link from the source filter.
#define FFERROR_NOT_READY
Filters implementation helper functions.
#define FF_FILTER_FORWARD_STATUS_BACK_ALL(outlink, filter)
Forward the status on an output link to all input links.
static int ff_outlink_frame_wanted(AVFilterLink *link)
Test if a frame is wanted on an output link.
#define AVFILTER_FLAG_SLICE_THREADS
The filter supports multithreading by splitting frames into multiple parts and processing them concur...
#define AVERROR_EOF
End of file.
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
int av_frame_copy_props(AVFrame *dst, const AVFrame *src)
Copy only "metadata" fields from src to dst.
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
int64_t av_rescale_q(int64_t a, AVRational bq, AVRational cq)
Rescale a 64-bit integer by 2 rational numbers.
#define AV_NOPTS_VALUE
Undefined timestamp value.
#define AV_TIME_BASE_Q
Internal time base represented as fractional value.
common internal API header
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
static enum AVPixelFormat pix_fmts[]
static int slice_end(AVCodecContext *avctx, AVFrame *pict)
Handle slice ends.
int av_pix_fmt_count_planes(enum AVPixelFormat pix_fmt)
const AVPixFmtDescriptor * av_pix_fmt_desc_get(enum AVPixelFormat pix_fmt)
#define AV_PIX_FMT_FLAG_RGB
The pixel format contains RGB-like data (as opposed to YUV/grayscale).
#define AV_PIX_FMT_GBRAP12
#define AV_PIX_FMT_YUV444P12
#define AV_PIX_FMT_GBRAP16
#define AV_PIX_FMT_YUVA444P10
#define AV_PIX_FMT_GBRP10
#define AV_PIX_FMT_GRAY12
#define AV_PIX_FMT_GBRP12
AVPixelFormat
Pixel format.
@ AV_PIX_FMT_GRAY8
Y , 8bpp.
@ AV_PIX_FMT_YUV444P
planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples)
@ AV_PIX_FMT_YUVA444P
planar YUV 4:4:4 32bpp, (1 Cr & Cb sample per 1x1 Y & A samples)
@ AV_PIX_FMT_GBRAP
planar GBRA 4:4:4:4 32bpp
@ AV_PIX_FMT_GBRP
planar GBR 4:4:4 24bpp
@ AV_PIX_FMT_YUVJ444P
planar YUV 4:4:4, 24bpp, full scale (JPEG), deprecated in favor of AV_PIX_FMT_YUV444P and setting col...
#define AV_PIX_FMT_GRAY10
#define AV_PIX_FMT_GRAY16
#define AV_PIX_FMT_GBRAP10
#define AV_PIX_FMT_YUVA444P16
#define AV_PIX_FMT_GBRP16
#define AV_PIX_FMT_YUV444P14
#define AV_PIX_FMT_YUVA444P9
#define AV_PIX_FMT_GBRP14
#define AV_PIX_FMT_YUVA444P12
#define AV_PIX_FMT_YUV444P16
#define AV_PIX_FMT_YUV444P10
typedef void(RENAME(mix_any_func_type))
Describe the class of an AVClass context structure.
int depth
Number of bits in the component.
A link between two filters.
int w
agreed upon image width
int h
agreed upon image height
AVFilterContext * src
source filter
AVRational time_base
Define the time base used by the PTS of the frames/samples which will pass through this link.
AVRational sample_aspect_ratio
agreed upon sample aspect ratio
AVRational frame_rate
Frame rate of the stream on the link, or 1/0 if unknown or variable; if left to 0/0,...
int format
agreed upon media format
A filter pad used for either input or output.
const char * name
Pad name.
const char * name
Filter name.
AVFormatInternal * internal
An opaque field for libavformat internal usage.
This structure describes decoded (raw) audio or video data.
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
AVComponentDescriptor comp[4]
Parameters that describe how pixels are packed.
uint64_t flags
Combination of AV_PIX_FMT_FLAG_...
Used for passing data between threads.
void(* transitionf)(AVFilterContext *ctx, const AVFrame *a, const AVFrame *b, AVFrame *out, float progress, int slice_start, int slice_end, int jobnr)
static const uint8_t offset[127][2]
#define CIRCLEOPEN_TRANSITION(name, type, div)
static float frand(int x, int y)
#define SLIDERIGHT_TRANSITION(name, type, div)
#define HORZCLOSE_TRANSITION(name, type, div)
#define WIPETR_TRANSITION(name, type, div)
#define SLIDEUP_TRANSITION(name, type, div)
static double b1(void *priv, double x, double y)
static double a0(void *priv, double x, double y)
static double b2(void *priv, double x, double y)
#define CIRCLECROP_TRANSITION(name, type, div)
#define FADEWHITE_TRANSITION(name, type, div)
AVFILTER_DEFINE_CLASS(xfade)
#define WIPELEFT_TRANSITION(name, type, div)
#define SMOOTHDOWN_TRANSITION(name, type, div)
#define WIPEUP_TRANSITION(name, type, div)
#define SMOOTHRIGHT_TRANSITION(name, type, div)
static const AVFilterPad xfade_inputs[]
#define FADEGRAYS_TRANSITION(name, type, div)
#define WIPETL_TRANSITION(name, type, div)
#define VDSLICE_TRANSITION(name, type, div)
#define CIRCLECLOSE_TRANSITION(name, type, div)
#define VERTOPEN_TRANSITION(name, type, div)
#define SLIDELEFT_TRANSITION(name, type, div)
#define FADEBLACK_TRANSITION(name, type, div)
#define DIAGTR_TRANSITION(name, type, div)
#define SMOOTHUP_TRANSITION(name, type, div)
#define CUSTOM_TRANSITION(name, type, div)
#define SQUEEZEV_TRANSITION(name, type, div)
#define WIPERIGHT_TRANSITION(name, type, div)
static float fract(float a)
static double b3(void *priv, double x, double y)
static int query_formats(AVFilterContext *ctx)
static const AVFilterPad xfade_outputs[]
static double a3(void *priv, double x, double y)
static int xfade_frame(AVFilterContext *ctx, AVFrame *a, AVFrame *b)
#define RADIAL_TRANSITION(name, type, div)
#define HORZOPEN_TRANSITION(name, type, div)
#define VERTCLOSE_TRANSITION(name, type, div)
#define WIPEDOWN_TRANSITION(name, type, div)
#define SQUEEZEH_TRANSITION(name, type, div)
#define HRSLICE_TRANSITION(name, type, div)
static float smoothstep(float edge0, float edge1, float x)
static float mix(float a, float b, float mix)
#define DIAGTL_TRANSITION(name, type, div)
#define SLIDEDOWN_TRANSITION(name, type, div)
#define HBLUR_TRANSITION(name, type, div)
static double getpix(void *priv, double x, double y, int plane, int nb)
#define DIAGBL_TRANSITION(name, type, div)
static const AVOption xfade_options[]
#define DISTANCE_TRANSITION(name, type, div)
#define WIPEBL_TRANSITION(name, type, div)
static double b0(void *priv, double x, double y)
static const char *const var_names[]
static av_cold void uninit(AVFilterContext *ctx)
#define WIPEBR_TRANSITION(name, type, div)
static double a2(void *priv, double x, double y)
#define HLSLICE_TRANSITION(name, type, div)
#define PIXELIZE_TRANSITION(name, type, div)
static int config_output(AVFilterLink *outlink)
#define DISSOLVE_TRANSITION(name, type, div)
#define DIAGBR_TRANSITION(name, type, div)
#define FADE_TRANSITION(name, type, div)
#define SMOOTHLEFT_TRANSITION(name, type, div)
static double a1(void *priv, double x, double y)
#define RECTCROP_TRANSITION(name, type, div)
static int xfade_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
#define VUSLICE_TRANSITION(name, type, div)
static int xfade_activate(AVFilterContext *ctx)
AVFrame * ff_get_video_buffer(AVFilterLink *link, int w, int h)
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